#version 300 es
uniform mat4 uMVPMatrix ;
uniform mat4 uMMatrix;

in vec3 aNormal;
in vec3 aPosition;

out vec3 vNormal;
out vec3 vPosition;

void main(){
    gl_Position = uMVPMatrix * vec4(aPosition , 1) ;
    vPosition = aPosition;
    vNormal = aNormal;
}